Thursday, April 13, 2006

Short Internships with the Mobile Ditigal Commons Network

OCAD+Concordia Mobile Digital Commons Network
> > Short Internship (May 25-29 and June 15-18)*

Students and recent graduates are invited to submit applications for short internships during the months of May and June of this year. The
internships will consist of two intensive 4-day workshops held at
Concordia University (May 25-29) in Montreal and at OCAD (June 15-18) in Toronto.
> >
Applicants will have the opportunity to work in a leading-edge mobile
prototyping environment; work with a team of multi-disciplinary
researchers; gain experience in research methodologies in an accredited
national research project; travel to Montreal.
> >
The Mobile Digital Commons Network is a collaborative research project
headed by the Banff New Media Institute, Concordia University and the
Ontario College of Art and Design. The MDCN connects researchers, the arts and industry focused on mobile, wireless, digital technologies in Canada.
> >
Successful applicants will have experience working in collaborative
environments on art and/or design projects. Knowledge of image design research, interface design and/or video editing software and equipment is desirable. Familiarity with HTML, XML or other internet languages is an asset.
> >
Please submit a brief letter of interest and an updated resume to OCAD
Human Resources by May 1. In your letter of interest please state you
availability to travel to Montreal on May 25 to 29. Also please state
whether you will be able to host a student from Montreal during the second 4-day workshop in Toronto.
> >
If you have any questions please contact Patricio Davila, MDCN Project
Coordinator at 416-977-6000 x495 or pdavila@mdcn.ocad.ca.

The (Un)Official Movie Site for "The Inheritance"

here it is folks..

Thursday, April 06, 2006

The Toronto Game








The Toronto Game is going to be a plot-based competition between teams to solve a series of puzzles that are based on the landscape and geography of Toronto. The organizers aim to make it fun, challenging, and intense. They plan to keep the game accessible to players of all skill levels, and also aim to provide participants with a very memorable experience.

For those of you familiar with ARGs and Puzzle Hunts, the Toronto Game is something similar. The primary distinguishing factors of this game are the emphasis on exploring public spaces, and the goal of accommodating casual players.
http://www.torgame.com/

Lecture on User-Centred Design

The Human Face of Research - Brenda Laurel
will be giving a lecture on Thursday, April 6, 2006 6:30 pm in the auditorium as part of the President's lecture series.

She will talk about an investigation into new approaches to design research, with an emphasis on human-centred design research, set within the context of the emerging needs, technologies and forms of the 21st century.

Highly recommended!

Monday, March 20, 2006

beyond exhaustion

hi everyone! thought i'd post a little update on our class blog especially since today was the first shoot date for the film. the starting date kept getting pushed back so it sucks that i have to leave in a week when the shoot has just begun! i think i'm gonna miss seeing all the prothetics and special effects. boo. anyways, its 3:15am here and i just got home from the shoot which started at 7AM. i can't believe i'm still alive. the shoot tomorrow starts at 9am in a location that's 2 hours from where i'm staying, but luckily since i'm not one of the cast or crew, i'm thinking i'll make my way down there around 10am. I NEED SLEEP but i'm so wired right now i figured i'd type for a little while. the first location today was at an unbelievably gorgeous, enormous ancestral home that was built in the traditional spanish/filipino colonial style. i took photos all day but i'm too tired to upload them today so i'll post them soon. we were at the house until about 8pm, then went over to the cemetary (!) for the night shoot. i had to go to the washroom at one point and to get there i had to walk all the way down and around a pathway along a stone wall which i discovered later on were actually crypts! scary.

the crew for this film is MASSIVE. i've worked on TV, short film and music video shoots before but never a full-length film so it was crazy walking on set and seeing swarms of people everywhere. one of the things i love about film sets is meeting so many people throughout the endless hours that you find yourselves stuck together....and the cast and crew ( i mostly spent my time around the crew ) on this set are fantastic. there were about 2 or 3 other photographers so one of the things i had to do was let them know what photos i specifically need for the film's print material and website down to the composition and angle. the director has a very specific idea about how he wants the film's main image to look and making it work really all depends on the right photographs.

i've been having meetings with the web team that i'm working with, all of which have concentrated mainly on organizing who needs to gather what content for the site. this includes photos (0f course), cast and crew bios, storyboard panels, etc... it has been disorienting walking into a boardroom and realizing that everyone has been waiting for me to begin the meeting. i'm definitely not used to people taking notes as i talk either. i start feeling really nervous about not being capable of this job i've been assigned to do but its silly for me to let that insecurity get in the way of this amazing challenge. but its definitely a challenge... gathering content has taken much longer than i expected: photos of course couldn't be taken until the shoot started, a chunk of the cast/crew bios are floating around with one of the production assistants that hasn't emailed them to me yet, i don't know where the heck the scans of the storyboard panels and creature designs are and the central focus of the film's main image has yet to be created by the film's art director (i only asked him to make it today cuz i didn't realize they didn't have one made already!) hopefully everything comes together soon however cuz i leave in a week and everything from then on has to be communicated over the internet. my eyelids are feeling mighty heavy now so that's all for now. hope you are all well!

ps. check my other blog to see photos of today's shoot. i should have them up tomorrow (provided that the next location has wireless...but somehow i doubt that.)

Sunday, March 12, 2006

my blog

hey guys, i'm here in the philippines and decided to start a blog about the whole experience. if you wanna check it out, its: http://inheritedadventures.blogspot.com

Thursday, March 09, 2006

New Long-distance lover's cup!


Jackie Lee and Hyemin Chung of MIT Media Lab have a great project called Lover’s Cups, a wireless-enabled pair of drinking glasses. Each cup can tell when someone is drinking from the other; when both are being used they glow to “celebrate this virtual kiss”.

Sunday, February 26, 2006

An Interactive Entertainment Agency

Hey everyone,

I thought this was a pretty sweet website...and they are an "interactive" entertainment agency. They call themselves, "Crash Media" and the site is http://www.crashmedia.com/ check it out!

Thursday, February 23, 2006

Multi-touch Tablet Screen Video

Here's the video!

Multi-touch Tablet Screen


Apple’s got a touchscreen patent documentation. The documentation appears to show a tablet-esque device that used a possible multiple-touch feature. Now a project has emerged that demonstrates possibly a similar multi-touch system. Is this a clue to how Apple’s tablet will operate?

This multi-touch tablet is a project designed by some folk at NYU. Their system is far more advanced than any other tablet systems we have currently seen. It allows you to use multiple fingers on the screen an even supports laying on of hands as well as gestures straight out of Minority Report.

Some say that the next ipod will be a touch screen trackpad! The ipod is always evolving!